Handle

  • Stage Directions

    Synonyms

    Shared worlds

    Introduction

    In this scene two players will be in the same scene, however each player will believe that she is a different environment. If one player believes that she is in an air traffic control tower, she will respond to everything that the other player does as if she were in an air traffic control tower. However the other player will believe that she is in a batter’s cage. [get two contrasting and physical environments]

    Description

    In this scene the two players interact as described. Each must maintain her reality as strongly as possible, and react to what the other player does as if it were in her reality. Now that I have repeated that often enough… If the player that is in the batter’s cage says, ‘okay let them fly.’ The player in the air traffic control tower might give clearance for take-off. If the player in the air traffic control tower types at her console, the other player might think that she is doing special pre-batting finger warm-ups. Etc. It is a very hard scene to do. There are enormous payoffs when the players listen, accept and advance within their own well defined environments. Does this sound familiar?

    Gimmicks

    None

    Variations

    None. I have never seen this done with more than two players.

    Credits

    None

    Continue reading →