- Object Monologue
Using an unexpected object from the audience our improvisers will create a series of loosely connected monologues about their characters.
This structure can be used either as a long form structure or a short form game. All players are positioned so that they can see the object and their fellow players. One or more players will start out generating character based monologues.
The first round of players need not be connected in any way. They only need their monologues to be informed by the object at hand. Using typical principles of to replace players on stage (wipes, tap outs, etc) offstage players will replace the players on stage with monologues of their own. This continues until a connected story happens or some highlight indicates closure.
There are some limitations put on the characters being created. The new characters should not be directly related to the initial characters doing monologues. A few degrees of separation are recommended. For example, instead of the new character being the spouse of the previous character, she could be a hair stylist, parole officer, dog walker, etc.
Typically players will only have one character during the entire process.
The goal is to create a world of characters which may or may not have a narrative between each other. Hopefully all players will be listening and will incorporate information about their character generated by others.
The primary difference between the short form and long forms of this structure are straightforward enough, A long form usage of Object Monologue would take smaller steps, make subtle additions, have multiple characters per player make deeper character explorations.
- set the category
- create the excerpt
- add some tags
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