Chain Murder Endowment. Crime Scene Improvisation.
In this scene a crime has been committed. The crime was committed in a particular place, by a particular person with a particular item.
Each performer will try to convey a three elements of a crime to another performer using only mime objects and gibberish. This will be repeated several times for the audience’s amusement. It is recommended that the performers and host be familiar with the subtler elements of gibberish.
The set up for this handle is pretty important. Three players should be sent out of the house so they cannot hear the endowments. The audience needs to be appraised of how the handle works so that they can understand the challenges. The host turns the three endowments into a crime (most often murder) and scene can finally start.
The most important advice to the performers is that they work on the endowments in order. While failing with grace and laughter is the basis of this handle a framework helps the audience enjoy the shenanigans.
The performers should not be playing a game of charades. They need to weave a narrative that allows the performer make guesses at the endowments. Successful knowledge transfer can be indicated with a gibberish aha! Once the performer has all three endowments they can indicate that the other performer can exit. The process is repeated with the other performers.
The host quizzes the performers from last to first on what they determined the endowments and crime were.
- This is the most gimmicky game there is.
- Hints – not done in gibberish but with hints only.
- Time Limit – only allow 30 seconds per performer.
- Chain Class Endowments – Pass lecture notes along night before a test.