Category Archives: Raising

Should Have Said

By | August 2, 2010

Synonyms None Introduction Anytime during this scene the players can be interrupted by you [audience]. If at anytime you don’t like what they have said you make them change their sentence by yelling, ‘should have said.’ It is important to give the players a chance to build a story, but if you don’t like the… Read More »

So I’ll

By | August 2, 2010

Synonyms So what you are saying is. Introduction Everyone into a circle for a very structured one sentence at a time story. Description This exercise forces listening and gets players taking smaller, more logical steps with their story building. It also helps players when they draw a blank in a performance setting. The first player… Read More »

Advance and Expand

By | August 2, 2010

Synonyms None Introduction This exercise focuses on raising the stakes and exploration of the environment. Please set up a scene. Description The players start into their scene as they would any other. When the ‘advance’ is called out the players focus solely on the story, and advance the story. When ‘expand’ is called out the… Read More »