Invocation is an exercise that deeply explores the appearance and meaning of a simple object. The leader chooses an inanimate object for the players to invoke appearance, meaning and life into. Invocation has a very structured process.
Emotional Transfer is both a handle and an exercise. The structure discussed here is the handle that is laid over an open scene. The leader should set up two contrasting emotions and assign them to each player in this two hander.
The players in the scene are encouraged to imagine that the floor of the room is balancing on a fulcrum in the center of the room. If a scene involves one player, they can only stand in the center of the floor. The leader may mark the center of the stage with a safe prop. If the player were to move away from the center of the stage the stage would tip, and she would fall off the stage. If the first player in the scene moves across the stage another player must jump into the scene to keep the stage balanced. The players must keep a balanced distance away from each other.