Aug 022010
 

Synonyms

Shared worlds

Introduction

In this scene two players will be in the same scene, however each player will believe that she is a different environment. If one player believes that she is in an air traffic control tower, she will respond to everything that the other player does as if she were in an air traffic control tower. However the other player will believe that she is in a batter’s cage. [get two contrasting and physical environments]

Description

In this scene the two players interact as described. Each must maintain her reality as strongly as possible, and react to what the other player does as if it were in her reality. Now that I have repeated that often enough… If the player that is in the batter’s cage says, ‘okay let them fly.’ The player in the air traffic control tower might give clearance for take-off. If the player in the air traffic control tower types at her console, the other player might think that she is doing special pre-batting finger warm-ups. Etc. It is a very hard scene to do. There are enormous payoffs when the players listen, accept and advance within their own well defined environments. Does this sound familiar?

Gimmicks

None

Variations

None. I have never seen this done with more than two players.

Credits

None

 Posted by at 14:17
Aug 022010
 

Synonyms

Living set

Introduction

In this scene the participating players will create an environment of your suggestion.

Description

The players rapidly fill the stage, each one taking up the role of another essential part of the suggested environment. The players should offer themselves as props: trees, tables, rocks. They can supply sound effects as well. This is obviously a warm up game, and it is a good one for breaking the boundaries between improv and ‘regular’ theatre.

Gimmicks

None

Variations

Once one environment is set the players are given another one, and they must transform into the new environment without leaving the stage.

Credits

None

 Posted by at 13:43
Aug 022010
 

Synonyms

None

Introduction

This is an environment building exercise that helps players work on making the environment part of their story.

Description

This is essentially an open scene. At any time that the players are not using their environment, or they are doing the talking heads thing someone calls out ‘touch it’. When the players hear that they must interact with their environment is some fashion. This could be picking up a coffee cup, moving a chair, or lighting a cigarette. The call to ‘touch it’ can be directed at players that are blabbing too much. The players must interact with the environment that already exists, and not create too many new things out of thin air.

Gimmicks

None

Variations

None

Credits

None

 Posted by at 13:20
Aug 022010
 

Synonyms

Props

Introduction

In this exercise a group of players will create an environment within a few seconds. The players can be objects in the environment, sound effects, or characters typical to that environment.

Description

Once the environment is called out the players will create the environment. It is done without conversing or planning. Players will become trees, rocks, birds, or characters. No scene is started, just the creation of the environment. The ‘shift’ comes in when all the players are on stage and the environment has been established. Another environment is called out and the players must make a seamless transformation into the other environment.

Gimmicks

None

Variations

The players create an environment without getting one called out. Each player comes on stage in one second intervals and an environment is created.

Credits

None

 Posted by at 13:08
Aug 022010
 

Synonyms

None

Introduction

This exercise will help us work on accepting, complementing and creating environments.

Description

This is a silent exercise. An environment is called out at the beginning of the exercise. Each player comes on stage and mimes one object in the environment. Each following player also adds an object to the environment, but before they do so they must use each mime object previsouly created within the context of the environment. So the first player gets it each easy, but the fifth player would have to use all four of the previously mimed objects in the environment before adding hers. The exercise helps with mime, visual listening and attention to detail. Commitment is an important component of this exercise because players will often be faced with mime objects that do not make any sense to them at all. It is also informative to have the players tell what each of their objects was once the exercise is over. That way everyone can find out what each player really mimed.

Gimmicks

None

Variations

Once all the players have mimed an object they start a scene using the environment that they created.

Credits

 Posted by at 13:05
Aug 022010
 

Synonyms

Question, pimp and wimp

Introduction

This exercise will help us in defining characters and generating interpersonal relationships. Form a single file line with two players down stage on either side of the line.

Description

The two players down stage wait for the first player from the line to join them. The player from the line approaches the player on their left. In one sentence the player defines a relationship between the two of them. “Carol would you marry me?” would suffice. This clearly defines the relationship between a suitor and her spouse to be. The player then responds with a one sentence conflict, finds a reason to leave the room, and confer with another character. That character just happens to be down the corridor in the next room. The player might say, “I am happy to marry you I must first confer with my mother.” She promptly leaves the room, travels down the corridor and to the player on the right of the line. Gives the news, and then the player there responds in the character that she was endowed as. For instance, “finally getting married you little schlaghunte. Good riddance.” The player on the right goes to the back of the line, and the process is repeated with a whole new set of characters and a new situation. All the players should rotate through each of the parts in the exercise.

Gimmicks

Each player must remain as the character that they were endowed as for the entire exercise.

Variations

None

Credits

Seattle Theatresports

 Posted by at 13:03